![]() Ultimately, Lo Wang develops with the team and I wish for Lo Wang to reveal new colors to both our old and new fans each journey. It gave us necessary fuel to explore the character without reiterating Lo Wang completely. ![]() We didn't want to necessarily rewrite the character or change his personality - even though it's a character that's been with us for the past, what? Almost 30 years? We concluded that the best way to approach it is to reveal more layers of the character (like an onion!) through new relations, i.e. The same was applied to how we structured and designed Lo Wang's journey. We wanted the story to feed off the previous games but also stand on its own two feet. Our main challenge was to create a story setup that's welcoming for both returning and new players. One of our core pillars was to deliver memorable WOW moments, exciting gameplay sequences and well-paced combat encounters intertwined with narrative components. How has the storytelling evolved in Shadow Warrior 3 compared to its predecessors?Īlek Sajnach: After talking to our Game Director, we (the narrative team) knew that the game was going to be more linear than the second one. The overall vibe of the stories between Shadow Warrior and Shadow Warrior 2 were rather different, even though Lo Wang and the humor of the games stayed pretty similar in tone. It's been a liberating experience to work on a game that allows for such creative freedom, and of course Lo Wang is a really fun character to write. The tone and style of the game could accommodate even the wildest designs, so we took that chance and our compass for ideas turned out to be pretty simple - it has to be fun and funny. ![]() The essential aspect of the process of making this game was to simply have fun. How different is it working on a Shadow Warrior story compared to other projects that you’ve worked on in the past?Īlek Sajnach: I feel like the basis of the Shadow Warrior series is its tongue-in-cheek execution of core game elements. Shadow Warrior is known for its irreverence and humor, which is in a unique style compared to most games out there. By the time I started working on it, most of the pieces were already in place, but I had a good taste of what the vibe and tone of the game was. Have you worked on the prior Shadow Warrior games, or is this your first?Īlek Sajnach: I joined Flying Wild Hog when Shadow Warrior 2 was already in production and did some additional writing for the game. I was responsible for designing and writing the story for the third installment of the series. Shadow Warrior 3 will release on PC in 2021.Related: PlayStation Now's First-Ever Day One Release Will Be Shadow Warrior 3Īnd now Shadow Warrior 3 is set to reinvent the wheel yet again, with a different take on what's come before. Screen Rant had the opportunity to chat with Alek Sajnach, lead writer and narrative designer at Flying Wild Hog, to ask some questions about Shadow Warrior 3's new gameplay and change in direction.įirst off, can you give us a quick rundown of who you are and what you do at Flying Wild Hog?Īlek Sajnach: I'm Alek and I'm a lead writer and narrative designer at Flying Wild Hog. Built on Unreal Engine 4, it looks dang pretty too. An arsenal of guns, swords, and various mystical weapons are at Lo Wang’s disposal as well. Shadow Warrior 3 features a free-running system that gets protagonist Lo Wang (who has had his backstory expanded upon in this entry by the way) across environments. ![]() All it will take is the mask of a dead god, a dragon’s egg, a touch of magic, and enough firepower to hold off the impending cataclysm. Armed with a punishing mix of blades and bullets, Lo Wang must traverse uncharted parts of the world to track down the dark beast and push the apocalypse back yet again. Shadow Warrior 3 looks fast and bloody, with a pace similar to DOOM and DOOM Eternal.įallen corporate shogun Lo Wang and his former employer turned nemesis turned sidekick Orochi Zilla embark on an improbable mission to recapture an ancient dragon they unwillingly unleashed from its eternal prison. After watching the gameplay trailer (below), I can see that this move was for the better. Taking a page from DOOM (2016), the latest entry in the series is going back to basics, dropping the semi-open world of Shadow Warrior 2 and cooperative play for “a linear single player campaign that’s filled with over-the-top action from the opening credits,” said lead gameplay designer Pawel Kowalewski in an interview with IGN. The very first look at gameplay of Flying Wild Hog’s Shadow Warrior 3 is here, and it’s chaotic. ![]()
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